I really liked Cenobia and Celosia just cuz they were more cat-like, plus Cenobia's stage mechanics makes it one of my favs due of how intense the chase is.ĭirge (underground sand snake) is fucking annoying to fight (horseback + bow? ugh!), but I have the best memories associated with that one. It's hard to pin a top fav cuz I appreciate so many of them. These treks shouldn’t be about figuring stuff out or getting lost, the sword beam should work ever so slightly better.Īlso, maybe scrap a few repetitive colossi (#4, #11, #15) to make it an even tighter experience. And while I appreciated the rhythm of gently riding Agro to the next destination, enjoying the gorgeous vistas as a sort of calm before the storm, some of the paths are obtuse and needlessly frustrating. Of course, the game shows its age at points (I played the PS4 version so looks aren’t one of those points) and things could be streamlined juuuust a bit, especially control-wise: every once in a while players are asked to perform a series of maneuvers that don’t quite mesh with the deliberate controls (the final colossus in particular had some annoying moments with regard to angling jumps correctly). In that sense it reminded me of Portal (an otherwise completely different game, obviously). Too often AAA titles stray from perfection by adding filler content to pad the duration, but SotC is a rare example of singleminded, focused design that doesn’t overstay its welcome - and it pays off in spades.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |